Unreal Engine Developer (All Levels)
Location: London or Barcelona
Reports to: CPO
Contract: Full-Time
We are a technology company focused on creating compelling digital products for architecture, design, and the unbuilt environment. Our projects span architectural visualization, interactive simulations, and creative media. We have studios in New York, London, and Barcelona.
Role:
We are looking for an Unreal Engine Developer with strong C++ coding skills, expertise in Blueprints, and a background (or strong interest) in architectural visualization to join our dynamic team. This role also involves integrating real-time systems with databases (e.g., Firebase), creating or integrating CMS solutions, and implementing Pixel Streaming.
Key Responsibilities:
- Implement and optimize gameplay mechanics, interactive features, and custom tools within Unreal Engine using both C++ and Blueprints.
- Develop efficient pipelines and workflows to handle real-time rendering for architectural visualization projects.
- Design and implement CMS systems or integrate existing CMS solutions to manage real-time data and content dynamically.
- Set up and maintain database connections using services like Firebase (or similar) for data synchronization and user authentication.
- Develop and maintain APIs or data pipelines to ensure smooth communication between Unreal Engine and external services.
- Implement and maintain Pixel Streaming solutions for real-time, high-fidelity remote rendering and interactive experiences.
- Optimize network and server configurations to deliver a seamless user experience across different devices and platforms.
- Work closely with designers, artists, and other engineers to deliver high-quality features on schedule.
- Conduct regular code reviews and blueprint reviews to maintain code quality and consistency.
- Troubleshoot and resolve performance bottlenecks, bugs, and other technical issues across both local and cloud-streamed experiences.
- Stay current with the latest Unreal Engine features, architectural visualization trends, and emerging technologies like VR/AR.
- Investigate new tools, plugins, or processes to improve workflows and project results, including cloud-based services and Pixel Streaming solutions.
- Maintain clear technical documentation for systems and workflows.
- Utilize version control systems (e.g., Git, Perforce) to manage code and assets.
Qualifications:
- Bachelor’s degree in Computer Science, Game Development, Architecture, or a related field (or equivalent work experience).
- 2+ years of professional experience in Unreal Engine development (Architectural Visualization background preferred).
- Proficiency in C++ for Unreal Engine (gameplay programming, engine modifications, plugin development).
- Expertise in Unreal Engine Blueprints (designing, debugging, and optimizing blueprint graphs).
- Experience with 3D modeling software (e.g., 3ds Max, Maya, Blender) and file formats (FBX, OBJ).
- Familiarity with architecture-specific tools (e.g., Revit, AutoCAD, Rhino) is a plus.
- Proven experience with database integration, ideally Firebase or other cloud-based services.
- Knowledge of CMS systems and APIs for data-driven content.
- Pixel Streaming setup and optimization experience.
- Competence in version control systems like Git or Perforce.
- Excellent problem-solving abilities and attention to detail.
- Strong communication skills, able to work collaboratively with multidisciplinary teams.
- Ability to manage multiple tasks and deliver features on time.
- Prior experience in VR/AR development, desirable
What We Offer:
- Competitive salary and benefits package.
- Flexible work environment and remote work annual allowance
- Opportunities to work on cutting-edge, high-visibility projects in architectural visualization and interactive systems.
- A collaborative, creative work environment with room for innovation and growth.
- The chance to influence project direction and improve overall pipeline efficiency.
How to Apply:
Please use the link to apply. We look forward to seeing how your skills can help push the boundaries of real-time 3D at NOVΛVERSE.